Story Points
to Hours.
Enter your team's average velocity and sprint length. We translate Fibonacci story points into rough hour estimates based on real throughput.
Your team
Hours per story point
The math
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Track real points → real hours in SprintFlint
Stop estimating in your head. SprintFlint logs the actual time each story point takes; your estimator gets sharper every sprint.
Start Free, 300 Tickets IncludedLooking for the concept, not the tool? Read the Story Points glossary entry.
Story point estimation FAQ
What is a story point, really?
A story point is a unit of relative effort, not a unit of time. It bundles complexity, uncertainty, and volume of work into one number so the team can compare items without pretending to predict exact hours. A 3 should feel like roughly three times the work of a 1 for the whole team.
Why estimate in points instead of hours?
Hours imply a precision you don't have and shift depending on who picks the work up. Points stay relative and stable across people, so they hold up better over time. Velocity then converts a backlog of points into a finish date; the Velocity Calculator does that maths for you.
How do I size a story nobody can estimate?
That's a signal, not a number. Split the story into pieces you can size, run a timeboxed spike to kill the biggest unknown, or write down the specific question blocking the estimate. A story you can't point is usually a story you don't understand yet.
Should a point map to a fixed number of hours?
No; hard-coding a points-to-hours rate collapses points back into time estimates and invites the same overruns. This estimator shows the historical hours each point has actually taken so you can sanity-check a plan, not so you can lock in a conversion. Read the concept in the Story Points glossary entry.
Want this built into your sprint board?
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